摘要
三维城市模型是数字城市建设的重要内容。当前,在建立三维城市模型的过程中,许多模型的构建都运用了纹理映射技术,纹理是衡量城市三维场景是否逼真的标准。本文主要论述了纹理获取和处理的方法。
Three Dimensional City Model(3DCM) is one of the important content of "digital city" construction. Currently, In the process of establishing Three Dimensional City Model, many models use texture mapping technique. The texture is the important standard of evaluating whether the city 3D scene is fidelity. This paper mainly researches and discusses the methods of acquiring and processing the texture.
出处
《北京测绘》
2009年第2期4-6,共3页
Beijing Surveying and Mapping
关键词
数字城市
三维城市模型
建模
纹理
Digital City
Three Dimensional City Model (3DCM)
Modeling
Texture