摘要
以32名经常玩暴力性游戏的高中学生为被试,采用线索暴露范式、情绪Stroop范式和分离式情绪Stroop范式探讨了暴力性视频游戏线索对诱发游戏者游戏欲望的作用及其注意机制。结果发现:(1)暴露于暴力性视频游戏线索可显著提高游戏者的游戏欲望。(2)游戏者对暴力性视频游戏线索具有显著的注意偏向,但在注意的编码阶段未见同样的效应。
With a sample of 32 violent video game regular players, the study examined the effect and its attentional mechanism of violent video game cues eliciting playing desire by the cue-exposure paradigm, the emotion stroop paradigm and the separated emotion stroop paradigm. The results indicated that (1) exposure to violent video game cues could significantly increase the playing desire of the players; (2) the players showed a significant attentional bias to violent video game cues, but no similar bias was found in the early phase of attentional process.
出处
《心理科学》
CSSCI
CSCD
北大核心
2009年第3期620-622,629,共4页
Journal of Psychological Science
基金
浙江省教育科学规划项目(SCG083)
宁波大学人才引进科研基金项目(XY0603037)