摘要
关乎人的内涵与健康生存、发展,也是随着科技、社会经济发展不断丰富、充实的动态性概念或要求。面对读图时代"图本"日益丰富与"图本"取代"文本"成为当今青少年接受信息、建构认知、进行人际交互的主要媒介,需要提出一种新的"游戏素养"来适应这种变化。"游戏素养"具有认知、体验、情感、技能四大组成要素,其目的在于实现"认知游戏、优选游戏、合理游戏、健康游戏、创造游戏"。
Literacy is vital to man's survival and development;it is also a dynamic demand variable to social and economic changes.In the image reading era,images have replaced text and become a major media for young people to receive information,construct knowledge and perform social interaction.The game literacy consists of four elements:cognition,experience,emotion and skill.Its aim is to realize cognitive game,optimized game,rational game,healthy game and creative game.
出处
《现代远程教育研究》
2009年第2期14-18,共5页
Modern Distance Education Research
基金
浙江省教育厅科研项目"网络学习中虚拟团队的理论与交互模型建构"(20071365)阶段性成果之一