摘要
目的:探讨青少年的同伴依恋、网络游戏偏好和自我认同与"网络成瘾"的关系。方法:以北京市两所中学的初一到高二共5个年级404名中学生为被试,采用问卷调查法进行研究。结果:①同伴信任和沟通对PIU的直接预测不显著,疏离对PIU的直接预测显著;②网络游戏偏好在信任与PIU间的完全中介效应显著,在疏离与PIU间的中介效应显著;自我认同完成在信任和沟通与PIU间的完全中介效应显著。结论:青少年的同伴依恋、网络游戏偏好和自我认同完成对"网络成瘾"有显著的预测作用。
Objective: To investigate the relationships among peer attachment, self-identity, preference of online games and pathological internet use. Methods: 404 middle school students (213 boys, 191 girls) in Beijing participated in this study, and Peer Attachment Scale, Serf-identity Scale, Preference of Online Games Scale and Adolescent Pathological Internet Use Scale were used. Results: ①Peer alienation predicted PIU significantly, but peer trust and peer communication didn't; ②The preference of online games had significant complete mediating effects on the association between peer trust and PIU, and on that between peer alienation and PIU as well; the complete mediating effect of ego identity on the relationship between peer trust, peer communication and PIU was significant. Conclusion: The study demonstrates that there are significant relations among adolescents' peer attachment, preference of online games, ego-identity and PIU.
出处
《中国临床心理学杂志》
CSSCI
CSCD
2009年第3期354-356,共3页
Chinese Journal of Clinical Psychology
基金
教育部人文社会科学研究项目(08JAXLX015)
全国教育科学"十一五"规划教育部重点课题(DBA070069)
安徽省教育科学"十一五"规划课题(JG08138)
阜阳师范学院青年研究项目(2008WQ13)资助
关键词
青少年
网络游戏偏好
自我认同
网络成瘾
Adolescent
Preference of online games
Ego-identity
Pathological internet use