摘要
研究基于现有社会化网络实现游戏设计课程实验项目的可行性和关键技术。通过游戏设计课程实验项目可以让学生参与游戏策划设计和开发,并基于社会化网络现有的庞大用户群快速推广游戏,通过用户对游戏的真实反馈,达到对学生游戏设计水平成绩的科学评测。
This paper researches the feasibility and key technique of experiments of game design based on socialized networks which can make students attend the design and development of game and popularize the game rapidly based on huge customer groups of socialized networks. Also the experiments can evaluate the level of game design of students by feedback of game users.
出处
《计算机与现代化》
2009年第7期117-119,共3页
Computer and Modernization
关键词
六度分割理论
社会化网络
网络游戏
开放平台
six-degree partition theory
socialized networks
network game
open platform