摘要
情境认知理论认为知识是人与情境、人与社会交互的产物,学习者学习的意义建构是通过与"认知情境"的交互实现的,而基于情境认知理论设计的数字化游戏采用了叙事性交互来实现学习者与游戏故事的互动,叙事性交互是一种新的游戏元素。文章探讨了叙事性要素的概念和设计策略,以及实现的方法。
Situated cognition theory suggests that knowledge is a product of the interaction between people and situations and society, learners realize constructive learning by interactiving with cognitive situations.Based on the situated cognition theory,digital games use interactive narrative design to promote learners to interactive with game story, interactive narrative is a new kind of game elements. This paper discusses the concept of narrative elements and its design strategies and ways to realize it.
出处
《现代教育技术》
CSSCI
2009年第7期82-85,共4页
Modern Educational Technology
关键词
数字化游戏
情境认知
叙事性交互
Digital Game
Situated Cognition
Interactive Narrative