摘要
在分析WCCS操作系统特点的基础上提出了基于WCCS架构部署渲染集群的新方法,并利用WCCS强大的集群和作业管理功能实现了分布式渲染农场计算系统。分别从硬件结构和软件框架两个方面详细讨论了渲染农场的具体构建方法,并给出了利用WCCS技术进行动漫渲染的对比结果。实验结果表明,应用该方法构建的渲染农场具有强大的功能并且易实现,易操作。
This paper firstly analyzed the characteristics of WCCS operating system. Then, proposed a new way to construct a renderfarm system based on WCCS. With the help of the characters of WCCS--powerful functions in management of cluster and its works, we implemented a distributed rendering computing system. Furthermore, this paper discussed the constructing method in detail from the respects of hardware architecture and the software framework. Finally, we gave out some related test results which proved that the way showed in this paper could construct maneuverable renderfarms with powerful functions.
出处
《山东科技大学学报(自然科学版)》
CAS
2009年第3期87-90,共4页
Journal of Shandong University of Science and Technology(Natural Science)
基金
山东省教育厅项目(J08LJ11)
关键词
WCCS
渲染农场
管理节点
并行处理
实现
Windows Compute Cluster Server
renderfarm
head node
parallelism
realization