摘要
运用纹理映射技术可使数字化模型更加真实和生动。本文提出基于分块纹理映射方法,将表面纹理分块“贴”到不规则的生物器官数字化模型上。实验结果说明该方法能够建立逼真的数字化生物器官模型。
Digital model become more actual and vivid by means of texture mapping. This paper presents a method of mapping based on dividing the texture into pieces, and pasting the texture onto the irregular digital bio-organ models. The results prove that the vivid digital model can be established through this method.
出处
《北京生物医学工程》
2009年第2期135-138,151,共5页
Beijing Biomedical Engineering
关键词
纹理映射
信息量最大化原则
坐标变换
texture mapping
the most information principle
coordinate transform