摘要
足球比赛中进攻方队员的行为决策对比赛结果有很大影响。给出了进攻方无球队员和控球队员的行为决策算法:对于无球队员,根据40个位置点设置固定的跑位点,无球队员处于接球状态时原地接球,否则向计算出的跑位点运动;对于控球队员,首先判断射门条件,成立时射门,否则根据其他球员和自身威胁系数决定是否传球或运球。最后采用4-4-2阵型在VC++环境下进行仿真,效果表明了算法的可行性。
The decision-making algorithm of offensive players in the football match has great effect on the result. An algorithm for the offensive players is given that as to no-ball players, setting fixed running points based on the 40 position points, the player will stand still while receiving the ball, otherwise he will run to the running point that is calculated. As to the ball-controlling player, firstjudging the shooting condition, if it is true the player will shoot, otherwise he will pass the ball or move it which is decided by his OffenseFactor and others'. Finally, the decision-making algorithm is simulated in VC++ based on 4-4-2, and results suggest the feasibility.
出处
《计算机工程与设计》
CSCD
北大核心
2009年第15期3641-3644,共4页
Computer Engineering and Design
关键词
足球比赛
无球队员
控球队员
跑位点
决策算法
仿真
football match
no-ball player
ball-controlling player
running point
decision-making algorithm
samulatlon