摘要
给出了图形变形和图像变形的定义,研究了图形变形和图像变形的基本原理,探讨了开发三维动画软件过程中实现变形的基本方法.
In this paper,some definitions about morphing are given.Some principles of graph morphing and image morphing are discussed.The basic methods for realizing morphing in 3D animation are studied.
出处
《湖南大学学报(自然科学版)》
EI
CAS
CSCD
1998年第4期103-106,共4页
Journal of Hunan University:Natural Sciences