摘要
为使电脑游戏服务于电力系统专业知识的学习,提出面向电力系统的学习型游戏的概念。基于电力系统知识的复杂性,对电力系统知识进行了层面划分,并将之映射到游戏层面,进而形成游戏玩场的分类。文中采用构件来搭建游戏框架并给出电力系统构件库的具体结构。以分析判断一回线中点发生三相经小电抗接地故障时,各种情况的机电暂态过程为游戏主题进行实例设计。最后设计了游戏的可玩(Playable)版本模型,实践证明方案可行。
In order to help player master the professional power system knowledge by serious game, the concept of learning game for power system is proposed. Based on the complexity of the power system knowledge,it is subdivided into different levels and mapped to game layer to shape the classification of play field. Game framework is built by components and the component library structure of power system is presented. This paper ana lyzes and judges various electromechanical transient processes when neutral three-phase earth fault occurs in single line via small reactor. And then the analysis and judgment as design example and description of game scene are provided. At the end of the article,the playable edition of the game is designed. The feasibility of the scheme is proved in practice.
出处
《电力系统及其自动化学报》
CSCD
北大核心
2009年第4期110-114,共5页
Proceedings of the CSU-EPSA
关键词
电力系统
严肃游戏
游戏软件构架
电力系统构件库
构件设计
power system serious game
software architecture of game
component library of power system component design