摘要
描述基于开源三维渲染引擎OGRE开发的编辑器的设计原理和实现过程。此编辑器能够实现对地形,三维模型,粒子等场景元素的编辑,使用此编辑器开发三维应用程序可以大大加快开发效率,降低开发成本。
The paper describes the design principle and implementation process of editor based on OGRE,which is an open -source three dimension render engine.This editor edits terrain,three dimension model,particle and other scene elements, improves production efficiency and reduces the cost of three dimension application program.
出处
《电子设计工程》
2009年第9期91-92,共2页
Electronic Design Engineering