摘要
垂涎“武装突袭2”这款游戏许久,它终于在今年发布了,在被其强悍的真实感震惊的同时。也听说这款游戏已经成为了美国军方的陆军部队专用训练软件,如今的游戏,无论从特效还是运行效率等各方面都发生了质的变化:“狂野西部:生死同盟”的第一作,由于其细腻的画质,成为ATI用来宣传DX10的御用游戏;
Games like Mirrors Edge,BioShock,The Last Remnant and Gears of War are regarded really wonderful by game players around the world.How were they developed? What is the supporting strength of social games behind the curtain? What does the Web game engine look like? Any thing interesting about World Zero's inner idea? This issue's cover story will answer those questions for you.
出处
《程序员》
2009年第9期46-52,46+8,共7页
Programmer