摘要
提出了一种基于整数加群的模糊自动机的数学模型,研究了它的一些基本性质,并将对策论中多人博弈模型转化为模糊自动机模型,给出了一种求最优解的算法,最后用田忌和齐王赛马的例子验证了此算法.
The mathematical model of {uzzy automata based on integer plus group is proposed; and some basic properties of this kind of automata are investigated, and the multi-person game theory model is transformed into the above automata model. An algorithm of optimum solution is also given. Finally, the historical example of horserace between the King of Qi and Tian Ji is presented to illustrate the performance of the algorithm.
出处
《内江师范学院学报》
2009年第8期41-43,共3页
Journal of Neijiang Normal University
基金
四川省教育厅重点科研项目(No:08ZA129)资助
关键词
整数加群
模糊自动机
博弈
最优解
integer plus group
fuzzy automata
game
optimal solution