1[18]Nandi Alok,Xavier Marichal.Is Seeing Touching? Mixed Reality Interaction and Involvement Modalities[C]//In Virtual Storytelling:Using Virtual Reality Technologies for Storytelling.Second International Conference,ICVS 2003,Proceedings.Edited by Olivier Balet,Gérard Subsol,and Patrice Torguet.Berlin:Springer,2003.
2[19]Cheok,Adrian David.Game-City:A Ubiquitous Large Area Multi-Interface Mixed Reality Game Space for Wearable Computers[C]//IEEE Proceedings of the 6the International Symosium on Wearable Computers 2002.
3[20]Ascott,Roy.Arts Eduction @ the Edge of the Net:the Future Will Be Moist![J].Arts Education Policy Review,Vol.102,No.3,Jan./Feb.2001.
4[1]Silva,Anriana de Souza e.From Simulation to Hybrid Space:How Nomadic Technologies Change the Real[J].Technoetic Arts:An international journal of speculative research,Vol.1,No.3,2004.
5[2]Rush,Michael.New Media in Late 20th-Century Art[M].New York,N.Y.:Thames and Hudson,1999.
6[3]Ascott,Roy.Technoetic Aesthetics:100 Terms and Definitions for the Post-Biological Era.1996[C]//Telematic Embrace.Visionary Theories of Art,Technology,and Consciousness by Roy Ascott.Edited and with an Essay by Edward A.Shanken.Berkeley,Los Angeles,London:University of California Press,2003.
7[4]Morse,Margaret.Virtualities:Television,Media Art,and Cyberculture[M].Bloomington and Indianapolis:Indiana University Press,1998.
8[5]Futoransky,Luisa.Interviewing Paul Virilio Courtesy of the AjoBlanco magazine[EB/OL](1999-7-18)[2008-3-15].http://www.16beavergroup.org/mtarchive/archives/001117.php.
9[6]Migram,Paul.Augment Reality:A class of displays on the reality-virtuality continuum[J].SPIE Vol.2351,Telemanipulator and telepresence Technologies,1994.