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Science Letters:Human-centered modeling for style-based adaptive games

Science Letters:Human-centered modeling for style-based adaptive games
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摘要 This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network. This letter proposes a categorization matrix to analyze the playing style of a computer game player for a shooting game genre. Our aim is to use human-centered modeling as a strategy for adaptive games based on entertainment measure to evaluate the playing experience. We utilized a self-organizing map (SOM) to cluster the player's style with the data obtained while playing the game. We further argued that style-based adaptation contributes to higher enjoyment, and this is reflected in our experiment using a supervised multilayered perceptron (MLP) network.
出处 《Journal of Zhejiang University-Science A(Applied Physics & Engineering)》 SCIE EI CAS CSCD 2009年第4期530-534,共5页 浙江大学学报(英文版)A辑(应用物理与工程)
基金 supported by the Soongsil University Research Fund the Information Technology Research Center (ITRC) Support Program of the Ministry of Knowledge Economy (MKE), Korea
关键词 Player modeling Categorization matrix Adaptive games Human-centered modeling Data clustering 游戏玩家 风格 以人为本 自适应 造型 科学 自组织映射 多层感知器
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