摘要
随着数字地球、三维建模与表现技术的飞速发展,针对军事指挥现状和存在的问题,提出了海战场态势表现系统框架,并重点讨论了三维态势表现中涉及到的海洋表面建模、队形及队形变换建模及表现等关键技术,设计并实现了一个态势表现系统,能提供在数字地球平台上的三维态势表现。实验表明,在保证场景绘制质量的前提下,该系统能够在目前普通的PC上实现大规模海战场态势的实时显示和交互操纵。
Based on recent advances in digital earth, 3D modeling and rendering technologies and the current status and problems of military command, a system structure of situation displaying of ocean battlefield was proposed. The key technology of 3D displaying such as ocean modeling, modeling and rendering of order of battle and its transform were discussed. A situation displaying system was designed and implemented. Finally, experiments were implemented on a common PC. The experimental results show that real-time 3D situation displaying and interactive manipulating can be implemented on the displaying system of sea battlefield situation.
出处
《系统仿真学报》
CAS
CSCD
北大核心
2009年第19期6144-6147,6151,共5页
Journal of System Simulation
关键词
数字化海战场
态势
表现
海洋表面
建模
digital sea battlefield
situation
display
sea surface
modeling