摘要
为了实现具有三维真实感的足球传接球仿真,对足球运动员的传接球动作和足球的运动轨迹进行了研究,定义了一种模型,该模型采用了骨骼蒙皮动画技术,将球员分为皮肤层和骨骼层,皮肤层赋有皮肤纹理贴图,在骨骼层的带动下运动,骨骼层的运动采用关键帧插值来实现,最后编程实现对足球传接球的仿真,画面流畅自然,实验结果验证了此方法的可行性。
For simulation of three-dimensional football pass, its actions and the football trajectories are studied, and a new model is presented. The model used the technology of skeleton animation and divided the football player into two layers: the skin layer and skeleton layer. Texture mapping is applied to the skin layer which is driven by the skeleton layer. Key-frame interpolation is applied to the skeleton layer. Finally the simulation of the football pass is implemented by programming. The simulation pictures are smooth and natural, which proves the feasibility of this method.
出处
《计算机工程与设计》
CSCD
北大核心
2009年第19期4500-4502,4505,共4页
Computer Engineering and Design
关键词
虚拟人
足球
传接球
骨骼动画
运动控制
仿真
virtual human
football
football pass
skeleton animation
movement control
simulation