摘要
随着计算机仿真技术的广泛应用,视景仿真技术也得到了全面的开发,但是在三维实体的建模方面,模型的建立还仅仅依赖于专业建模人员的实现,缺乏普适性而且建模过程复杂、繁冗,需要占用大量的人力资源。通过调用Creator的Plugin插件,结合底层的Open Flight API编程语言,实现了通过操作界面向Creator中添加元件的功能并且可以通过对元件的移动、旋转、缩放等操作来细调模型的位置、角度、大小等,从而实现了由模型组件重组新模型的功能,减少了视景仿真中创建三维模型的工作量,同时实现了非专业人员的二次建模,简化了建模过程。由首次提出的组件建模方法已经在工程项目中得以应用,并具有一定的应用价值。
Along with the development of Computer Simulation technology, the visual simulation is also developed comprehensively . But in the 3D model aspect, the model building process often relies on the professional working on it, and is complicated and tedious, and needs plenty of Human resources. In this paper, by using the Plug in tool of the creator and the language of Open Flight API in the Visual C + + compiler environment, components could be added into. Creator through the operational interface, and the models can be added, deleted , translated , rota- ted, scaled and so on. It makes the reuse and rebuilding of 3D Models come true, and simplifies the modeling process. This methed is proposed for the first time and has been applied in the project, so it has a certain application Value.
出处
《计算机仿真》
CSCD
北大核心
2009年第10期252-256,共5页
Computer Simulation
基金
国防预研基金项目(51404040203)