摘要
介绍了体绘制的概念及其在计算机绘图中的重要性。提出了利用图形显示卡的相关性纹理和多重纹理映射功能对三维纹理进行有效改进的新算法,研究了该算法在体绘制中的应用,结果表明,它在快速、准确重建和交互性方面具有优势,对于提高体绘制的效率具有重要的意义。
The rendering process and its importance to computer graphics are introduced.A new method to improve the 3D texture mapping by using multi-textures and dependent-textures is presented and its application in rendering process is studied.It shows that the method has advantage in speed,rebuilding and rendering process and it possesses significance in improving rendering process efficiency.
出处
《计算机工程与应用》
CSCD
北大核心
2009年第26期190-192,共3页
Computer Engineering and Applications
基金
河南省自然科学基金No.072300410180
河南省高校科技创新人才基金(No.2008HASTIT029)~~
关键词
体绘制
相关纹理
纹理映射
volume rendering
dependent texture
texture mapping