摘要
分析玩家游戏体验与游戏难度对游戏中玩家所需时间、所需生命值的影响。通过玩家以前的游戏经验问卷、游戏中的玩家沉浸量表评测其游戏体验,游戏难度通过难度等级、难度变换方式和速度3个变量体现,通过48名高校学生的实验数据对游戏结果即游戏所需时间、玩家所需生命值进行回归分析。研究结果为:1)游戏所需时间与难度等级、难度变换方式、玩家沉浸中的理解和熟悉2个维度显著线性相关;2)所需生命值与难度等级、难度变换方式与速度、以前的游戏经验、玩家沉浸中的理解、好奇、关注3个维度显著线性相关。研究认为玩家游戏体验与游戏难度对游戏结果有着显著的影响效果。
To explore the role of player's experience and game difficulty in game playing time and hit points, experimental investigation is made by using questionnaires that include players' prior game experience and player's immersion in game playing. Game difficulty is measured by difficulty level, difficulty change modes, and change speeds. Based on the experimental data of playing time and hit points obtained from 48 college students, regression analysis is done. It is found that : 1 ) playing time is linear with diffi- culty level, difficulty change modes, and two dimensions of player' s immersion : comprehension and famil- iarity; and 2) hit points are linear with difficulty level, difficulty change modes and speeds, players' prior game experience, and three dimensions of player's immersion: comprehension, curiosity, and concentra- tion. This implies that player experience and game difficulty have significant effect on playing time and hit points.
出处
《工业工程》
北大核心
2009年第5期104-106,125,共4页
Industrial Engineering Journal
关键词
游戏
实验研究
回归分析
人因学
game playing
experimental investigation
regression analysis
human factors