摘要
三维场景和模型编辑是开发可视化系统时一项必不可少的工作。介绍了基于Visual C++及OpenGL的三维场景编辑系统的构建,研究和设计了外部模型导入,场景编辑控制,渲染输出等功能。重点阐述了系统的总体设计、功能模块及其实现过程中的关键技术,并列举了主要功能模块的关键代码。
In the development of a visual system, editing 3D models and the scenes is an important work. The 3D scene editing system based on Visual C++ and OpenGL is introduced. Some important functions are implemented, such as importing external objects, controlling and editing the scene, rendering and so on. The system architecture, the functional modules and key technologies are described, and the codes of main functional modules are listed also.
出处
《工程图学学报》
CSCD
北大核心
2009年第5期58-62,共5页
Journal of Engineering Graphics
关键词
计算机应用
三维场景
编辑系统
可视化
computer application
3D scene
editing system
visualization