摘要
基于流体动力学和粒子系统理论,为虚拟环境中烟雾和爆炸不规则景物建立粒子系统模型,利用OpenGL强大的纹理映射功能和显示列表技术,实现了特效的实时生成.
Based on hydrodynamics and the particle system theory,the models for irregular scene,such as smoke and explosion were presented.Through using the strong function of texture maping and display list of open GL,a method was proposed which realizes the real-time building of special effect.
出处
《郑州轻工业学院学报(自然科学版)》
CAS
2009年第5期77-80,共4页
Journal of Zhengzhou University of Light Industry:Natural Science
基金
河南省科技攻关项目(092102210108)
关键词
粒子系统
烟雾
爆炸
模拟
particle system
smoke
explosion
simulation