期刊文献+

基于增强现实的骨缺损修复系统原型设计 被引量:3

Design of Prototype for Defective Bone Repair System Based on Augmented Reality
下载PDF
导出
摘要 结合现有骨支架设计系统和增强现实交互技术,提出一种用于骨缺损修复手术的辅助规划方法与检查系统框架。对其中的显示合成与交互方式进行阐述,并以此为基础开发原型系统,其主要目的是在完成骨支架结构模型设计后,帮助临床医生在快速成形制作的颅骨模型上检验骨支架设计的合理性,完成手术的规划和仿真过程。 Combining the exiting bone scaffold design system and augmented reality technology, this paper presents an aided planning and test interactive system frame for defective bone repair surgery, discusses the integrated display and the interactive mode, and develops the prototype system based on it. The system allows the clinician to carry out the surgical planning and simulation process directly using the skull model fabricated by rapid prototyping, after designing the CAD model of defective bone scaffold.
出处 《计算机工程》 CAS CSCD 北大核心 2009年第23期15-17,20,共4页 Computer Engineering
基金 国家自然科学基金资助项目(60703029)
关键词 增强现实 骨支架设计 缺损骨修复 人机交互 Augmented Reality(AR) bone scaffold design defective bone repair human-machine interaction
  • 相关文献

参考文献15

  • 1曹谊林,张文杰.组织工程与组织器官缺损修复[J].临床外科杂志,2007,15(1):40-41. 被引量:7
  • 2Sun W, Starly B. Bio-CAD Modeling and Its Application in Computer-Aided Tissue Engineering[J]. Computer-Aided Design. 2005, 37(11): 1097-1114.
  • 3栾杰,庄洪兴,归来,周刚.三维重构和快速成形技术制备个性化人工整形植入物的研究[J].中华整形外科杂志,2002,18(S1):8-10. 被引量:1
  • 4朱淼良,姚远,蒋云良.增强现实综述[J].中国图象图形学报(A辑),2004,9(7):767-774. 被引量:201
  • 5Azuma R T. A Survey of Augmented Reality[J]. Teleoperators and Virtual Environments, 1997, 6(4): 355-385.
  • 6Hornecker E, Psik T. Using ARToolKit Markers to Build Tangible Prototypes and Simulate Other Technologies[C]//Proc. of Human Computer Interaction. Rome, Italy: [s. n.], 2005.
  • 7Fiala M. Comparing ARTag and ARToolkit Plus Fiducial Marker Systems[C]//Proc. of Haptic Audio Visual Environments and Their Applications. Ottawa, Canada: [s. n.], 2005.
  • 8Metaio. Unifeye Software Platform[Z]. (2008-01-01). http://www. metaio.com.
  • 9Nee A Y C. Virtual and Augmented Reality Applications in Manufacturing[M]. [S. l.]: Springer-Verlag, 2004.
  • 10Shin D H, Dunston P S. Identification of Application Areas for Augmented Reality in Industrial Construction Based on Technology Suitability[J]. Automation in Construction, 2008, 17(7): 882-894.

二级参考文献33

  • 1Tom caudell. AR at boeing (1990)[EB/OL]. http://www.ipo. tue. nl/homepages/mrauterb/presentations/HCI-history/tsld096. htm.
  • 2Boeing Inc. Augmented reality [EB/OL]. http://www. boeing.com/defense-space/aerospace/training/instruct/augmented.htm.
  • 3Azuma R. Survey of augmented reality[J]. Teleoperators and Virtual Environments, 1997, 6(4) :355-385.
  • 4Mierovision inc. Nomad augmented vision system [EB/OL].http://www. microvision. com/nomad/index. html.
  • 5Kato H, Billinghurst M, Poupyrev I, et al. Virtual object manipulation of a table-top AR environment[A]. In:Proceedings of International Symposium on Augmented Reality 2000 (ISAR 00) [C], Los Alamitos, CA, USA, 2000 : 111 - 119.
  • 6Billinghurst M, Kato H, Billinghurst M, et al. The MagicBook: Moving seamlessly between reality and virtuality [J]. IEEE Computer Graphics and Applications, 2001, 21(3):2-4.
  • 7Daniel Wagner. First steps towards handheld augmented reality[A]. In:Proceedings of the 7th International Conference on Wearable Computers[C], White Plains, NY, USA, 2003.
  • 8Echtler F, Sturm F, Kindermann K, et al. The intelligent melding gun : augmented reality for experimental vehicle construction, chapter 17 in virtual and augmented reality applications in manufacturing [ M ]. Heidelberg, Germany :Springer Verlag, 2003.
  • 9Rekimoto J, Ayatsuka Y. CyberCode: Designing augmented reality environments with visual tags [A]. In: Proceedings Conference of Designing Augmented Reality Environments[C],Elsinore, Denmark, April 2000.
  • 10Marchand E, Chaumette F. Virtual visual servoing: A framework for real-time augmented reality[A]. In:Proceedings of EUROGRAPHICS Conference[C], Saarebriicken, Germany,2002:289-298.

共引文献206

同被引文献20

  • 1任波,管涛,李利军,段利亚.基于ARToolKit的增强现实系统开发与应用[J].计算机系统应用,2006,15(1):81-84. 被引量:25
  • 2Internet of Things in 2020:Roadmap for the Future[EB/OL].[2010-03-10].http://ec.europa.eu.
  • 3The Internet of Things[EB/OL].[2010-03-22].http://www.itu.int.
  • 4Azuma R T.A Survey of Augmented Reality[J].Teleoperators and Virtual Environments,1997,6(4):355-385.
  • 5Celine C, Laurence N. Mixed reality: A model of mixed interaction [ C]//AVI '06-Working Conference on Advanced Visual Interfaces. Venezia:2006.
  • 6Hiroyuki Y. Case studies of producing mixed reality worlds[ C ]//1999 IEEE International Conference on Systems, Man, and Cybernetics " Human Communication and Cybernetics". Tokyo: 1999.
  • 7陈西.摄像机标定与三维重建研究[D].硕士学位论文.北京:北京化工大学,2006.
  • 8ArToolkit [ EB/OL ]. 2007 [ 2010-06-07 ]. www. hitl. washington. edu/artoolkit.
  • 9OpenSceneGraph [ EB/OL]. 2009 [ 2010-06-07 ]. www. openscenegraph. org.
  • 10PhysX [ EB/OL]. 2009 [ 2010-06-07 ]. www. nvidia. com/ object/physx_new.html.

引证文献3

二级引证文献14

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部