摘要
在综述三维角色动画制作的角色建模、骨骼创建、蒙皮绑定、运动控制等技术的基础上,详细介绍了当前三维角色动画制作中的关键技术——角色建模技术和运动控制技术,并对各种角色建模技术和各种运动控制技术分别进行了分析与对比,可为科学、合理选择和综合运用三维动画制作技术提供参考,以提高三维角色动画制作的效率和质量。
On the basis of describing the techniques for 3D character animation, such as character modeling, bones creation, skin binding, and motion control, as the key techniques in current 3D character animation, character modeling and motion control are introduced in detail. Also the various character modeling techniques and various motion control techniques are analyzed and compared respectively, which can provide the references for scientifically, reasonably selecting and comprehensively using 3D animation techniques, so as to improve the efficiency and quality of 3D animation production.
出处
《计算机时代》
2009年第12期8-9,11,共3页
Computer Era
关键词
三维角色动画
角色建模
运动控制
骨骼动画
3D character animation
character modeling
motion control
skeleton animation