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基于J2ME的手机网络游戏的开发 被引量:1

Development of Mobile Network Games Based on J2ME
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摘要 在分析J2ME体系结构及Servlet技术的基础上,介绍了一个手机网络象棋游戏,结合该游戏系统设计的总体思想及功能结构,详细阐述了该游戏的开发实现过程与关键技术。 On the basis of analyzing J2ME architecture and Servlet technology, a mobile network chess game is introduced.Combined with the overall thought and function structure of the game system design, the development implementation process and key technologies of the game are elaborated in detail.
作者 胡必波
出处 《计算机时代》 2009年第12期30-33,共4页 Computer Era
关键词 J2ME SERVLET MIDP 手机网络游戏 J2ME Servlet MIDP mobile network games
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  • 1Deng Zhong-hua.Revlew of technique body based on J2ME for programming mobile phone games[C]//Proceedings of 2005 International Conference on Wireless Communications,Networking and Mobile Computing,23-26 Sept 2005:1383-1386.
  • 2Fox D.Massively multiplayer game development[D].Chapter Small Portals:Tapping into MMP Worlds via Wireless Devices,volume I, 2006 : 244-254.
  • 3Han J,In H P,Woo J S.Towards situation-aware cross-platform ubi-game development[C]//APSEC, 2004: 734-735.
  • 4Koivisto E,Wenninger C.Enhancing player experience in mmorpgs with mobile features[C]//International Digital Games Research Association Conference, June 2005 : 593-596.
  • 5Lindley C A.Game space design foundations for transreality games: Keynote paper [C]//Advances in Computer Entertainment(ACE):Special Track on Game Development,Barcelona,Spain,June 2005:243- 252.
  • 6Trinta F,Pedrosa D, Ferraz C,et vices for pervasive multiplatform al.Scenarios and middleware sernetworked games [C]//Proceedings of the Fifth Annual IEEE International Conference on Pervasive Computing and Communications Workshops (PerComW'07),19-23 March 2007:593-596.

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