摘要
飞行器飞行航迹的三维显示是虚拟战场环境的重要组成部分,具有广泛的应用性。使用VisualStudio.NET2005软件平台,介绍了基于Direct3D技术的某航迹生成显示系统的开发过程,说明了Direct3D程序的基本结构和空间物体显示及运动原理,分析了系统开发的整体框架及所用到的关键技术,详细推导了飞行器直线飞行和水平机动时位置点的坐标信息,并对运行效果做了相关演示。
The 3D display system of the flight path for an aircraft is an important part of the virtual battlefield environment. A Direct3 D based flight path generation/display system was developed by using the platform of VisualStudio. NET 2005. The development process and framework of Direet3D program are introduced, the display principle of spatial objects is illustrated. The whole framework of the system and the critical technologies used in system development are analyzed. The coordinate information of the location point for straight flight and horizontal maneuvering is presented. A demonstration is given in the end.
出处
《电光与控制》
北大核心
2009年第12期89-91,96,共4页
Electronics Optics & Control