摘要
本文旨在提出游戏的定义。我描述了一个传统意义上的游戏模式:包括游戏所必备的六大特征。该定义显示游戏是跨媒介的,不存在单一游戏媒介,而是一系列游戏媒介,每种媒介都有自身的优势。电脑是最新出现的游戏媒介。而电脑游戏作为分布最广的类别,其演变已经超越了传统的游戏模式。
This paper attempts a definition of games. I describe the classic game model, a list of six features that are necessary and sufficient for something to be a game. The definition shows games to be transmedial : There is no single game medium, but rather a number of game media, each with their own strengths. The computer is simply the latest game medium to emerge. While computer games are therefore part of the broader area of games, they have in many cases evolved beyond the classic game model.
出处
《文化艺术研究》
2009年第3期220-230,共11页
Studies in Culture and Art
关键词
游戏定义
游戏历史
跨媒介游戏
电脑游戏历史
game definition
game history
transmedial gaming
computer game history