摘要
目前国内的3d动画制作行业没有形成科学成熟的装配流程。由此带来装配工作出错率高、效率低下等问题。以角色动画技术以及角色动画知识为理论基础,综合运用解剖学、运动学等多方面的知识,对动画制作中角色装配系统建立方法与技术进行细致的分析研究。建立了科学完善的角色装配流程,同时分析了流程中要面对的问题并给出相应解决方法。
The present industry of 3d animation production is lacking in a mature and scientific rigging flow. As a result, efficiency is low and mistakes appears frequently in rigging process. The research starting from the theoretical foundation of character animation skills and knowledge, makes use of knowledge in many aspects such as anatomy, kinematics and conducts an exhaustive analysis of the methods and skills of setting up character rigging system in animation. The paper sets up scientific flow for character rigging and analyzes some problerns which major procedures are facing and then raises the corresponding solutions.
出处
《电脑与电信》
2009年第12期57-59,共3页
Computer & Telecommunication
关键词
三维动画
角色装配
流程
角色动画
3D animation
character rigging
flow
character animation