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三维计算机图形程序设计中MFC框架的简化方法

Approach of MFC-framework Simplifying in 3D Computer Graphics Programming
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摘要 为克服传统Win32程序结构在编写3D计算机图形程序时代码量大,消息映射复杂等缺点,提出了一种简化的MFC框架环境:删除MFC应用程序框架中的文档类与视图类,使用3D设备环境替换视图类,同时保留MFC框架的消息映射机制以及程序的调试性能.经实验和实际应用证明,简化的MFC框架不仅可以应用于3D计算机图形应用程序的开发,而且可以降低代码逻辑的复杂度,提高编码效率. In order to overcome the shortages of using traditional Win32 programming in developing 3D applications, such as tremendous coding-works, and complicated mechanism of message mapping, an approach of MFC-framework simplifying was proposed in this paper. After document and view classes have been removed, and replaced the view with the instance of 3D device context, capabilities of message-mapping mechanism and debugging are still held by simplified MFC-framework. The experiments and practical applications show that simplified MFC-framework is not only suitable for development 3D computer graphical applications, but also decreases the complexity of coding logic, and improves the efficiency of programming.
作者 金小峰
出处 《延边大学学报(自然科学版)》 CAS 2009年第4期353-355,373,共4页 Journal of Yanbian University(Natural Science Edition)
基金 延边大学科技发展计划项目(延大科合2009第011号)
关键词 Win32程序结构 MFC应用程序框架 3D计算机图形应用程序 Win32 framework MFC-framework 3D computer graphical applications
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参考文献7

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共引文献20

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