摘要
在"光影素描"的基础理论上探索了多光源复杂场景在3DS MAX场景中的表现原理和策略,侧重于"光影素描"中的透视、明暗关系两部分来分析和加以延伸,并应用于多光源,同时充分利用3DSMAX本身的光学模拟系统,从不同的方面表现出逼真的电脑三维效果,并为其提供合理的依据。
Based on the basic theory of light and image sketch, the representation theory and tactic for multi - lamp houses complex scenes in 3DS MAX are explored. It emphasizes on clairvoyance in light and image sketch, and the relation of brightness and darkness, and then applies to multi - lamp houses. Meanwhile, by utilizing optic simulation system, three- dimension vivid commuter computer effect presented by 3DS MAX is represented from different aspects and then logical foundation is provided.
出处
《济源职业技术学院学报》
2009年第4期29-31,共3页
Journal of Jiyuan Vocational and Technical College
关键词
3DS
MAX
布光
光影素描
光源
3DS MAX
distribution of light
light and image sketch
light source