摘要
对矢量图在手持移动设备上渲染速度慢的原因进行分析,通过和HyBird虎头模型实现方案分析比较得出渲染加速算法优化的方向。提出渲染加速算法的优化实现,从路径栅格化和路径分解算法两个方面对路径绘制过程进行了改进。实验结果验证了该方法的可行性和有效性。
This paper focuses on the analysis of time-consuming performance of vector graphics rendering in portable mobile devices.According to the comparative analysis of obtained time-consuming data of tiger head model implementation provided by HyBird,the direction of optimizing the rendering acceleration algorithm was found.Moreover,the optimization of realizing the rendering acceleration algorithm was proposed,and the path rendering process were improved from two aspects of path rasterizing and path decomposition algorithm.The feasibility and validity of this method have been validated through Conformance Test Suites(CTS).
出处
《计算机应用与软件》
CSCD
2010年第1期111-113,共3页
Computer Applications and Software
基金
浙江省科技计划面上科研项目(2008C21082)