摘要
研究了地下环境分层模型的表面纹理,提出了以随机行走的方法生成地质层面表面的分形纹理.生成的纹理比较符合人的视觉效果,也具有比较高的时间效率.
Surface texture of hierarchical model of underground environment was studied on, the generation of fractal texture of geological stratum base on random walk method was advanced. Generated texture is more fitter for the visual effect of people, and it also has a higher efficiency of the time.
出处
《湖南师范大学自然科学学报》
CAS
北大核心
2009年第4期98-101,共4页
Journal of Natural Science of Hunan Normal University
基金
中南林业科技大学青年基金重点资助项目(05010A)
关键词
地下环境
FBM
分形
随机行走
纹理
underground environmental
FBM
fractal
random walk
texture