摘要
网络游戏主要是通过脚本系统来控制游戏内容和游戏逻辑。在网络游戏中运用Lua脚本,不仅能降低游戏开发难度,而且能发挥第三方脚本的灵活性和健壮性。分析脚本系统的工作原理和运行过程,在Lua脚本的基础上提出一种网络游戏脚本系统架构,并对架构进行实验测试。
Online game mainly uses the script system to control the game content and game logic.Using Lua script in online game, not only can reduce the difficulty of game development, but also can bring into play flexibility and robustness of the third party script. Analyzes the script system s working principle and operation process, brings forward an online game script system architecture based on Lua, and gives an experiment to test the architecture.
出处
《现代计算机》
2009年第12期180-182,共3页
Modern Computer