摘要
文章对距离跟踪算法进行改进,提出了球心距跟踪算法,并利用该算法对Vega Prim e中的BUMP碰撞检测算法进行加速,以排除虚拟战场环境中明显不可能发生碰撞的实体,从而达到减少参与碰撞检测的实体数量的目的。
In the virtual battlefield based on Vega Prime, the number of objects which participate in collision detection will affect the efficiency of collision detection directly. A range tracking algorithm was improved in this article, and the sphere center distance tracking algorithm was advanced. The algorithm can accelerate the BUMP collision detection algorithm in Vega Prime in order to remove the objects that are not impossible to collide with each other in the virtual battlefield apparently, and so as to reduce the number of objects participating in collision detection.
出处
《南昌航空大学学报(自然科学版)》
CAS
2009年第4期10-13,共4页
Journal of Nanchang Hangkong University(Natural Sciences)
基金
南昌航空大学科研基金"分布式虚拟战场视景仿真"(EC200803154)
关键词
虚拟战场
碰撞检测
距离跟踪算法
球心距跟踪算法
virtual battlefield
collision detection
range tracking algorithm
sphere center distance tracking algorithm