摘要
电子游戏作为一种新型叙事形式已经成为叙事学研究的新领域,借用叙事理论,对电子游戏中存在的故事与情节进行分析,发现电子游戏成为具有完全不同于传统叙事文体特征的一种新的叙事媒介,电子游戏的出现是对现有叙事媒介规则的巨大挑战,为当前的传播学与媒介叙事研究提出了新的命题。
As a new form of narrative, digital games have become the new area of narrative study. With the narrative theory, we can do some research on the story and plot in digital games and find the particular narrative in them. The narrative of digital games includes linear narrative (the traditional narrative), non-linear narrative (the choice of the players) and simultaneous narrative (across the two parts). The three parts of narrative in digital games make a great challenge for the existing rules of the media narrative.
出处
《淮阴师范学院学报(哲学社会科学版)》
2010年第1期110-114,共5页
Journal of Huaiyin Teachers College(Social Sciences Edition)
基金
2008年国家广电总局部级社科研究项目(GD0827)
关键词
电子游戏
叙事性
线性叙事
非线性叙事
共时叙事
digital game
narrative
linear narrative
non-linear narrative
simultaneous narrative