摘要
本文综合利用虚拟现实技术、传感器技术、电机控制技术和虚拟人技术,建立和实现了以传统跑步机为基础的多媒体健身平台。首先介绍了大规模三维场景模型生成的方法,以及以OSG开源场景图形程序为接口实现三维场景渲染的技术,然后设计并实现了多角色虚拟人的运动算法,最终达到用户、虚拟场景及虚拟人之间的动态交融,使得用户可以沉浸于场景之中。
Building and implementing a multi-media body-building platform based on a traditional treadmill with virtual reality, sensor technology, motor control technology and the virtual human technique. This paper introduces the method of generating large-scale 3D-scenes, the technique of rendering 3D-scenes by OSG(Open Scene Graph), and emphases on designing and implementing the virtual human motion algorithm. Finally, it reaches the dynamic interaction among the users , the virtual scene and the virtual humans, and makes the users immerse in the scene.
出处
《计算机工程与科学》
CSCD
北大核心
2010年第3期52-54,共3页
Computer Engineering & Science
关键词
虚拟现实
三维模型
虚拟人
virtual reality
3-D model
virtual human