摘要
以飞行模拟仿真为应用背景,研究基于Creator软件平台的大地景建模关键技术。通过纹理制作技术和纹理映射技术解决了纹理接缝问题和纹理显示问题,通过模型数据库优化策略解决了仿真运行的实时性和场景图像的逼真性间的矛盾问题。利用这些关键技术,实现了大地景建模和实时飞行仿真。
Using flight simulation as application background, research the key technology of large landscape modeling basing on Cre- ator. Having solved the texture seaming and displaying problems by texture making technology and texture mapping technology, solved the conflict between real-time performance of simulation and verisimilitude of scene images through optimizing modeling database. This paper realizes large landscape modeling and real-time flight simulation.
出处
《微计算机信息》
2010年第4期139-140,76,共3页
Control & Automation