摘要
爱荷华赌博任务由Damasio等人模拟真实生活中的复杂决策情景设计出来,用来验证"脑损伤患者不能利用过去经验对将来的事件做出决策"的观点。一些发展心理学家把用于考察脑损伤患者情感决策的IGT形式改编后用于儿童情感决策的研究中。但赌博任务具有其特殊性,目前还存在诸多有争议的问题。本文以儿童赌博任务的产生和发展为线索,重点论述儿童赌博任务近期的发展状况,总结了几种解释赌博任务的理论,并就其争论问题归纳出需要进一步研究的问题。
Iowa Gambling Task is an experimental paradigm designed to mimic real life decisionmaking situations, It is primary used to test patients' decision making basing on emotional experience of future consequences, whom have bilateral brain lesions. Some developmental psychologists adopted the IGT to measure the hot executive function especially affective decision making in children. However, a number of issues with the IGT come to light. So this paper will be systematically reviewed the strengths and weaknesses of the IGT in order to determine the extent to which IGT need further exploratory.
出处
《中北大学学报(社会科学版)》
2010年第1期78-82,共5页
Journal of North University of China:Social Science Edition
关键词
儿童
赌博任务
情感决策
Children: iowa gambling task: affective decision making