期刊文献+

基于OpenGL的鱼雷弹道显示研究与实现

Research and Realization of the Displaying System of Torpedo Trajectory Based of OpenGL
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摘要 文章阐述了鱼雷弹道显示系统设计与实现,并创建了鱼雷的3D模型和仿真环境,构造了逼真的3D视景显示和3D立体声响,使弹道以形象、直观的形式表现在研究者面前,以方便科研人员对鱼雷弹道进行分析与研究。鱼雷弹道显示系统采用Visual C++6.0+3DSMax+OpenGL模拟鱼雷在海上的主要场景,给出了鱼雷运动状态的弹道轨迹,并在计算机上成功地完成了鱼雷运动的视景仿真。 The text made an exposition of the research and realization of the displaying system of torpedo, and had set up the torpedos' 3D modeling and simulation environment, and had constructed the realistic 3D Scene Showing and 3D Stereo, the trajectory was displayed visually and intuitively in front of the researchers in order to facilitate the analysis and study of the torpedo trajectory. The displaying system of Torpedo Trajectory had used VC ++6. 0, 3DSMax and OpenGL as the platform, and simulated the scene of the torpedo in the sea, and showed the torpedo track, and had simulated successfully on the computer at last.
作者 杨涛 姚旺生
机构地区 海军工程大学
出处 《舰船电子工程》 2010年第2期119-122,共4页 Ship Electronic Engineering
关键词 鱼雷弹道 建模 视景仿真 虚拟现实 torpedo trajectory, modeling, scene simulation, virtual reality
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参考文献6

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