摘要
为了解决火焰模拟难以实现实时性和真实感的问题,提出了基于粒子系统的火焰模拟优化方法。首先分析了利用粒子系统模拟火焰的基本原理,在此基础上,结合纹理映射方法进行火焰渲染,然后在渲染的过程中分别从实时性和真实感两个方面对粒子系统进行了优化,使性能得到显著提高。实验结果表明,该优化方法可以有效地降低模拟时间,同时能得到更为真实的模拟效果。
To solve the problem of the real-time and reality of flame simulation, the optimization method of flame simulation based on particle system is presented. Firstly, the basic principle of the flame simulation with the particle system is introduced, and flame is rendered using texture mapping method on this basis. Then in the process of rendering the particle system is optimized from two aspects: the real-time and reality, and the performance is significantly increased. Experiments show that the optimization method decrease simulation time effectively and produce more realistic results.
出处
《计算机工程与设计》
CSCD
北大核心
2010年第5期1118-1120,1124,共4页
Computer Engineering and Design
关键词
火焰
模拟
粒子系统
纹理映射
优化
fame
simulate
particle system
texture mapping
optimization