期刊文献+

实时数字浮雕建模 被引量:10

Realtime Digital Bas-Relief Modeling
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摘要 针对现有的数字浮雕生成方法速度较慢且浮雕细节不够丰富的缺点,提出了新的高细节实时可交互地生成数字浮雕的方法.首先提出了一种高细节动态范围压缩函数,并在理论上证明了它比目前的压缩函数能更好地保持细节;然后基于该函数建立了一个实时数字浮雕建模系统,其将建模、交互和渲染流程放到GPU上实现,并利用多目标渲染提高帧缓存的利用率,获得了实时建模速度.系统中还设计了一个交互控制界面,使用户能实时地调整刻画浮雕的各种参数.实验结果证明,该方法能快速、便捷地制作出比现有方法具有更高细节特征的数字浮雕. Current methods for generating digital bas-relief are pretty slow and can not be used to preserve complex details in the result. This paper proposes an approach for interactively generating digital bas-relief in real time. By the method, first we present a novel dynamic range compression function which is proved to be able to better preserve details than previous method. Then a modeling system for generating bas-relief is developed based on the compression function. The system integrates all the processing including modeling, interaction and rendering into GPU and use texture computation technique of multi-targets rendering to gain a high rate of utilization of frame buffers. Therefore, the system can be used to generate bas-relief models in a real-time rate. The user can adjust parameters to obtain various bas-relief models in the system by an easy-to-use user interface. Experimental results show that the approach can be applied to efficiently generate more detailed bas-relief than previous approaches.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2010年第3期434-439,共6页 Journal of Computer-Aided Design & Computer Graphics
基金 国家自然科学基金委员会与微软亚洲研究院联合资助项目(60776799) 国家“九七三”重点基础研究发展计划项目(2009CB320801)
关键词 数字浮雕建模 动态范围压缩 图形处理单元 多目标渲染 digital bas-relief modeling dynamic range compression GPU multi-targets rendering
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参考文献11

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共引文献8

同被引文献64

  • 1赵沁平.虚拟现实综述[J].中国科学(F辑:信息科学),2009,39(1):2-46. 被引量:653
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  • 3孟悦,周明全,税午阳,武仲科.基于单幅图像的三维自由曲面浮雕生成[J].系统仿真学报,2015,27(12):3012-3017. 被引量:4
  • 4张琪,张志明,冯坤,聂峰.一种运用Photoshop实现彩色图像灰度化方法[J].计算机与数字工程,2010,38(12):124-127. 被引量:10
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引证文献10

二级引证文献23

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