摘要
多细节层次描述(简称LoD)是实时绘制复杂几何场景的一种有效工具。基于层次结构的动态简化方法能够根据视点的变化,实时连续地转换场景细节模型。本文提出了一种改进的动态网格简化框架,它利用顶点映射机制支持不同细节层次之间的快速连续转换,同时还给出了建立和维护复杂场景动态简化层次结构的方法。
Level of detail(LoD) representations perform an effective tool for real time rendering of complex geometric environments. Of these representations, hierarchical dynamic simplification can continuously refine a LoD model at run time according to changing view point. This paper improves original framework of hierarchical dynamic simplification. We apply a vertex mapping method to effectively support the rapid transformation between different LoD models. In addition, the method for constructing and maintaining the framework of hierarchical dynamic simplification is introduced.
出处
《中国图象图形学报(A辑)》
CSCD
1998年第12期1032-1036,共5页
Journal of Image and Graphics
基金
国家自然科学基金
国家自然科学基金
关键词
多细节层次
网格简化
视点相关绘制
虚拟现实
Level of detail,Mesh simplification,View dependent rendering,Virtual reality