期刊文献+

Java3D鼠标交互功能的扩展与应用 被引量:1

Extension and Application of Enhanced Interactive Mouse Functions in Java3D
下载PDF
导出
摘要 分析了Java3D提供的鼠标交互功能,针对场景比较复杂,待拾取物体相对距离近的虚拟环境中用户拾取不准的问题提出了一种解决思路:在鼠标移动过程中实时创建一条连接空间中的视点与投影平面上的鼠标点的射线,检测沿射线的方向是否有物体与之相交,若有则返回距离视点最近的与射线相交物体所在的节点,并在该节点上添加一个动画效果提示用户该节点是预选节点。重点讲解了具体的实现过程,在最后的部分结合实际应用背景验证了该方法可以有效地方便用户的拾取操作。 This paper has analyzed the build-in mouse interactive function of Java3D to solve the problem that user cannot pick the objects which are too closed to each other accurately. A solution is proposed. First,a ray can be built that connects the viewpoint and the mouse point in the imageplate as the mouse is moved. Then,the ray can be checked if it intersects with any object. If yes,we can return to the object intersecting the ray and closest to the viewpoint. Finally,we can add an animation effect on the node to remind the user that this node is a pre-selected node. This paper focuses on explaining the realizing process of this method. In the final part,a practical application verifies that this method can facilitate the user in mouse picking effecttively.
出处 《计算机系统应用》 2010年第4期49-52,共4页 Computer Systems & Applications
基金 沈阳市科技局项目(1032033-1-03)
关键词 计算机图形学 计算机仿真 虚拟现实 人机交互 拾取 computer graphics computer simulation virtual reality human-computer interaction picking
  • 相关文献

参考文献5

二级参考文献10

  • 1刘艳,顾钦,孙济洲.三维虚拟场景建模工具的设计与实现[J].计算机工程,2005,31(2):188-190. 被引量:7
  • 2郭伟祥,刘光复,刘志峰.产品拆卸运动仿真与干涉分析[J].计算机集成制造系统,2006,12(4):516-519. 被引量:13
  • 3WendyBoggs MichaelBoggs.邱仲潘 等.UML与Rational Rose 2002从入门到精通[M].北京:电子工业出版社,2002..
  • 4蒋慧 吴礼发 陈卫卫.UML Programming Guide设计核心技术[M].北京:北京希望电子出版社,2001.35-94.
  • 5Fabio R Miranda,Carlos S Dos Santos,Joao E Kogler Jr.Graphic Simulation for Virtual Prototyping with JAVA3D[ J].Computer Society,2003.83-90.
  • 6The Java 3D API Specification[ M ].Version1.3,Sun Microsystems,2002.
  • 7Sankar Jayaram, Hugh I Connacher, Kevin W Lyons. Virtual assembly using virtual reality techniques [J].Computer-aided Design, 1997,29(8):575-584.
  • 8Homen de Mello, Sanderson A C. A correct and complete algo-rithm for the generation of mechanical assembly sequences [J].IEEE Transactions on Robotics and Automation, 1991,7(2):228-240.
  • 9R H Wilson,J C Latombe. Geometric reasoning about mechanical assembly[J]. Artificial Intelligence, 1994,71(2):371-396.
  • 10A Banerjee, P Banerjee. A behavioral scene graph for rule enforce-ment in interactive virtual assembly sequence planning [J]. Computers in Industry, 2000,(42):147-157.

共引文献10

引证文献1

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部