摘要
A new wave modeling method and a level of detail (LOD) scheme are proposed for ocean surface simulation in this paper.The modeling method describes ocean wave by modifying the sine wave,and gets wave direction at any position of ocean surface under any ocean floor conditions using wave num decomposition.LOD scheme is proposed based on quad-tree block,which simplifies the ocean surface regular mesh and realizes the real-time rendering of large-scale ocean surface.Experimental results show that these methods can get realistic effect and fast rendering speed,which are appropriated to the applications of 3D games and battlefield simulation.
A new wave modeling method and a level of detail (LOD) scheme are proposed for ocean surface simulation in this paper. The modeling method describes ocean wave by modifying the sine wave, and gets wave direction at any position of ocean surface under any ocean floor conditions using wave num decomposition. LOD scheme is proposed based on quad-tree block, which simplifies the ocean surface regular mesh and realizes the real-time rendering of largescale ocean surface. Experimental results show that these methods can get realistic effect and fast rendering speed, which are appropriated to the applications of 3D games and battlefield simulation.