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应用ArcScene的地形多分辨率实时绘制方法

Muti-resolution and Real-time Terrain Display Based on ArcScene
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摘要 应用VB+AO+OpenGL技术对ArcScene进行了二次开发。采用四叉树简化模型,经过视域裁剪、节点评价、裂缝消除、三角形条带等一系列优化算法,实现了ArcScene对海量地形数据的多分辨率实时绘制,并通过实例证实了开发的可行性。 The paper developed ArcScene by VB+AO+OpenGL. Used visual threshold cut, node evaluation, crack repair and triangular strip which are all beyond quadtree model, realized vast date muti-resolution and real-time terrain display, and approved development is available by example.
出处 《地理空间信息》 2010年第2期65-66,69,共3页 Geospatial Information
关键词 三维可视化 多分辨率 ArcScene 四叉树 3D Visualization Muti-resolution ArcScene Quadtree
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