期刊文献+

基于阴影图的阴影生成算法研究现状 被引量:21

Present Status of Shadow Generation Algorithms Based on Shadow Maps
下载PDF
导出
摘要 阴影效果在计算机图形的真实感显示中非常重要,而阴影图算法又是阴影算法的主流.文中对阴影图算法展开了系统的研究,特别是对该领域近几年的发展进行综述,从阴影图数量、参数化和内容三个方面总结归纳了各类阴影图算法的基本思想、特点及其应用环境.综合考虑以上三个方面后对特定的场景选择合适的阴影图算法,除了选择场景外,还包括光源类型、内存消耗、实时性要求、硬件支持及特殊阴影要求等.最后结合当前的技术发展和应用需求展望了阴影图领域未来的研究方向. Shadow generation is essential to the realistic display of computer graphics, and the algorithm of shadow maps is the mainstream for shadow generation. In this paper, the algorithms of shadow maps are systematically studied, focusing mainly on the development in recent years. The paper summarizes the fundamental ideas, characteristics and application environments for various types of shadow map algorithms from three aspects, the number, parameterization and contents of the shadow maps. After considering the three aspects, appropriate shadow map algorithms can be taken based on the scene, in terms of the light type, memory consumption, real-time requirements, hardware support and special shadow requirements. Finally, based on the development of technology and application requirements, some directions to the future investigation in this area are given.
出处 《计算机辅助设计与图形学学报》 EI CSCD 北大核心 2010年第4期579-591,共13页 Journal of Computer-Aided Design & Computer Graphics
基金 国家自然科学基金重点项目(60533080)
关键词 阴影图 反走样 三维图形学 真实感绘制 GPU shadow maps anti aliasing three-dimensional graphics realistic rendering GPU
  • 相关文献

参考文献61

  • 1[英]Watt A,Policarpo F.沈一帆,等译.3D游戏,实时渲染与软件技术[M].北京:机械工业出版社,2005.
  • 2Crow F C.Shadow algorithms for computer graphics[C]//Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH,San Jose,1977:242-248.
  • 3Williams L.Casting curved shadows on curved surface[C]//Computer Graphics Proceedings,Annual Conference Series,ACM SIGGRAPH,Atlanta,1978:270-274.
  • 4Woo A,Poulin P,Fournier A.A survey of shadow algorithms[J].IEEE Computer Graphics and Applications,1990,10(6):13-32.
  • 5Hasenfratz J M.Lapierre M,Holzschuch N,et al.A survey of real-time soft shadows algorithms[J].Computer Graphics Forum,2003,22(4):753-774.
  • 6Akenine-Moller T,Haines E.实时计算机图形学[M].普建涛,译.2版.北京:北京大学出版社,2004.
  • 7吴恩华,柳有权.基于图形处理器(GPU)的通用计算[J].计算机辅助设计与图形学学报,2004,16(5):601-612. 被引量:227
  • 8Blinn J F,Newell M E.Texture and reflection in computer generated images[J].Communications of the ACM,1976,19(10):542-547.
  • 9Greene N.Environment mapping and other applications of world projections[J].IEEE Computer Graphics and Applications,1986,6(11):21-29.
  • 10Brabec S,Annen T,Seidel H P.Shadow mapping for hemispherical and omnidirectional light sources[C]//Proceedings of Computer Graphics International,Bradford,2002:397-408.

二级参考文献101

  • 1吴恩华,柳有权.基于图形处理器(GPU)的通用计算[J].计算机辅助设计与图形学学报,2004,16(5):601-612. 被引量:227
  • 2刘列明,吴恩华.一种基于点光源的三维阴影的实时生成算法[J].软件学报,2000,11(6):785-790. 被引量:8
  • 3杨兵,战守义,李凤霞,郑福仁.图形硬件加速的实时阴影生成方法[J].北京理工大学学报,2005,25(7):594-598. 被引量:8
  • 4赵乃良,陈艳军,潘志庚.基于数据修正的实时阴影反走样算法[J].计算机辅助设计与图形学学报,2006,18(8):1130-1135. 被引量:9
  • 5Crow F C. Shadow algorithms for computer graphics [C] // Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, San Jose, 1977:242-248.
  • 6Williams L. Casting curved shadows on curved surfaces[C] //Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Atlanta, 1978 : 270-274.
  • 7Donnelly W, Lauritzen A. Variance shadow maps [C]// Proceedings of the Symposium on Interactive 3D Graphics and Games, Redwood Shores, 2006:161-165.
  • 8Fernando R, Fernandez S, Bala K, et al. Adaptive shadow maps [C] //Computer Graphics Proceedings, Annual Conference Series, ACM SIGGRAPH, Los Angeles, 2001: 387-390.
  • 9Lloyd B, Yoon S E, Tuft B, et al. Subdivided shadow maps [R]. Chapel Hill: University of North Carolina at Chapel Hill, TR05 024, 2005.
  • 10Giegl M, Wimmer M. Queried virtual shadow maps[C] // Proceedings of the Symposium on Interactive 3D Graphics and Games, Seattle, 2007:65-72.

共引文献239

同被引文献228

引证文献21

二级引证文献60

相关作者

内容加载中请稍等...

相关机构

内容加载中请稍等...

相关主题

内容加载中请稍等...

浏览历史

内容加载中请稍等...
;
使用帮助 返回顶部