期刊文献+

流畅感理论综述及其运用——由网游引发的若干思考 被引量:3

The review and application on flow experince—Some Thoughts triggered by online games
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摘要 流畅感,也有人译作沉浸,指的是一种暂时性、主观的经验,当人们在进行活动的时候如果完全的投入情境中,就是进入一种沉浸的状态。在网络游戏中也有可能产生这样的状态,而这也是许多人会对网络游戏不可自拔的着迷的原因。我们以网络游戏中体验到的流畅感为例,探讨如何将这种体验迁移到教学或者工作当中,实现流畅感理论的应用。 Flow is a temporary and subjective experience which people put them in completely in some activities can feel.People can have such a feeling in the on-line games, that' s why many people just indulge themselves .Take the flow experience in the on-line game as an example,we intend to explore the reason and try to applicate the result to the creation and teaching.
作者 汪夏
机构地区 湖南师范大学
出处 《社会心理科学》 2010年第3期54-56,85,共4页 Science of Social Psychology
关键词 流畅感 高峰体验 网络游戏 Flow Peak Experience On-line games
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参考文献12

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共引文献22

同被引文献26

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