摘要
遵循二次开发的基本理论采用组件式开发方式建立了一个虚拟现实二次开发平台,系统较为完整地处理了模型显示、用户视点变换以及光照设置等三维场景绘制的关键技术,并以事件驱动的方式在程序基本框架内实现了代码的植入,能以可视化方式快速地实现场景绘制代码的编写工作,对降低三维程序的开发难度,提高虚拟现实产品的研发能力有重要的意义。
Following the basic theory of secondary development, a secondary development platform of virtual reality has been established by using the component-based development approach. The key technologies for three-dimension- al scene rendering such as model representation, viewport transform and light setting have been integral used in this system. Codes implantation of the basic framework for three-dimensional rendering has been achieved by event-driven mechanism. These methods can realize the convenient visualization coding. This virtual reality secondary develop- ment platform can reduce the difficulty in establishing three-dimensional program and strengthen the development ca- pability.
出处
《成都信息工程学院学报》
2010年第2期123-127,共5页
Journal of Chengdu University of Information Technology
关键词
图形技术
三维可视化
虚拟现实
二次开发
外部开发机制
代码植入
graphics
three-dimensional visualization
virtual reality
secondary development
external developmentmechanism
code implantation