期刊文献+

网络环境下的虚拟古典建筑场景建模

The Ancient Architecture Virtual Scene Modeling Under the Network Environment
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摘要 在研究我国古典风格建筑特点和对比分析现有建模软件的优缺点的基础上,选择3D Studio Max建立场景模型,并通过VRML编程进行场景驱动,嵌入网页发布。 Based on the study of classical style architectural features and some virtual modeling software, the scene modeling is built using 3D Studio Max. Virtual Reality Modeling Language (VRML) is chose for scenes-driven, which is embedded into web page for publication.
出处 《测绘》 2010年第2期72-75,共4页 Surveying and Mapping
关键词 虚拟现实建模语言 古典建筑 网络虚拟环境 网络发布 Virtual reality modeling language Classical architecture Network virtual environment Network releases
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参考文献3

  • 1Tom Mayer.Virtual Heritage:Reconstructing the Past,Reconfiguring the future[C].In:Seventh International Conference on Virtual Systems and Multimedia,2001.
  • 2周宁,王家廞,赵雁南,杨泽红.基于虚拟现实的中国古建筑虚拟重建[J].计算机工程与应用,2006,42(18):200-203. 被引量:31
  • 3马秀荣.基于VPML的建筑模型场景设计与演示[D].长春:吉林大学,2005.

二级参考文献5

  • 1Marientian Gotsis.Reconstructing Chavín de Huéntar(Peru):Designing an Educational Tool for Art Historians[C].In:Seventh International Conference on Virtual Systems and Multimedia,2001
  • 2Richard M Levy.Temple Site at Phimai:Modeling for the Scholar and the Tourist[C].In:Seventh International Conference on Virtual Systems and Multimedia, 2001
  • 3Tom Maver.Virtual Heritage :Reconstructing the Past, Reconfiguring the Future[C].In:Seventh International Conference on Virtual Systems and Multimedia,2001
  • 4http ://www.stanford.edu/~johnrick/chavin_wrap/chavin/
  • 5http ://www.dpm.org.cn/

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